Lead level designer

Lead level designer

job description

What you’ll be doing:

• Develop missions and levels according to the global vision of the game, the characters’ type and the game’s objective
• Possess a comprehensive understanding of the design process including level design, weapons, AI, controls, UI, etc.
• Collaborate with other leads and producers on the implementation of cross discipline mechanics
• Become a contact point for other departments (Level Art, Cinematics, FX, Sound, Programmers, etc.)
• Work closely with level designers and programmers/artists/animators in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments)
• Create and maintain high quality Level Design and Mission Design Documents
• Using the Unreal Blueprint tools to script triggers, combat, stealth gameplay, objectives and scripted events.
• Ability to use scripting tools to prototype gameplay experiences or debug technical issues
• Involved in the analysis of the needs of the design team
• Suggest creative new ideas and concepts
• Assists the game designer in the development and evolution of the game content
• Commit to deadlines and monthly milestones
• Help build better, more efficient processes with team
• Manage / mentor other Level Designers
• Use UNREAL 4 to create and debug content.
• Manage designers in the creation of single player content (levels, player mechanics, ai behaviors, scripted moments)
• Create and pitch high level ideas to the team
• Provide feedback to Production and help create development schedules for design
• Help manage task sign-off for design through software tools (clickup)
• Conduct performance reviews and regular employee one on ones

What we’re looking for:

• Minimum 10 years of experience in level design with at least 5 years in a lead role
• Ability to design creative and interesting game levels utilizing 3D tools (UnrealEd, Maya, Max, or similar 3D editor)
• Must possess a strong working knowledge of game design systems
• Deep knowledge of Unreal’s Blueprint creation and troubleshoot
• Must possess a full understanding of the relationship between gameplay elements within the level and the overall game as well as the ways a player can respond to each gameplay element
• Passion for games and game development
• Ability to apply critical thinking and analytical skills to resolve complex issues
• Ability to meet deadlines designated for team projects
• Previous experience using Blueprints to create game mechanics
• Ability to conceptualize exciting level designs that will be satisfying to the player
• Ability to learn new tools quickly
• Some artistic background, formal or otherwise, 2D or 3D, is a big plus
• Strong verbal and written communication skills
• Positive attitude, strong work ethic, and the ability to work in a highly collaborative team environment with tight deadlines and evolving projects
• Ability to manage stress and perform under stressful situations

Bonus points

• Strong scripting skills
• Team player that is not afraid to get their hands dirty
• Japanese language knowledge, written or spoken

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Maximum upload size: 52.43MB

Montreal

Tokyo

Montreal

Tokyo

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