What makes adglobe a great
place to work?
FELLOWSHIP
CHALLENGE
FUN
We know that happy employees create incredible games
We know that happy employees create incredible games
Japanese roots with Canadian flair
Established in Montreal in 2019, adglobe’s Canadian presence traces back to its Japanese ancestry. Our connection to Japan – a global gaming mecca – gives us access to state-of-the-art tools you can’t find anywhere else, allowing our team to follow their imaginations and produce next-level 3D worlds.
Executive team
JEAN-NORMAND BUCCI
Studio General Manager
17 years ago, as well-rounded artist on high profile video game, Jean-Normand develops his love for game production. With that same love, Jean-Normand now leads adglobe Montreal studio and their efforts to push innovative content to the players.
MASA MURAKAMI
North American Supervisor
After studying design and illustration in Japan and San Francisco, he worked as a concept artist on several game titles abroad, to come back to Japan in 2009. He then joined VITEI as an artist before becoming the CEO in 2015. In 2016 he founded Skeleton Crew Studio, developing AR, VR and other new game technologies.
MÉLANIE LE QUELLEC
Producer
Melanie is an organised, efficient, and creative producer who knows how to get the best out of her team. Her problem-solving skills paired with her empathy and her good spirit makes her an appreciated leader who is good to work with.
NICKY RYUICHI BAYANI
Administrative manager
Nicky is an administrative manager of adglobe Montreal studio. With the experience of working in Japan’s entertainment industry, such as musician management, board-game producer, project management in live event and web game development, he is now on the role of bridging Montreal and Japan studio to produce new games.
executive team
JEAN-NORMAND BUCCI
Studio General Manager
17 years ago, as well-rounded artist on high profile video game, Jean-Normand develops his love for game production. With that same love, Jean-Normand now leads adglobe Montreal studio and their efforts to push innovative content to the players.
MASA MURAKAMI
North American Supervisor
After studying design and illustration in Japan and San Francisco, he worked as a concept artist on several game titles abroad, to come back to Japan in 2009. He then joined VITEI as an artist before becoming the CEO in 2015. In 2016 he founded Skeleton Crew Studio, developing AR, VR and other new game technologies.
MÉLANIE LE QUELLEC
Producer
Melanie is an organised, efficient, and creative producer who knows how to get the best out of her team. Her problem-solving skills paired with her empathy and her good spirit makes her an appreciated leader who is good to work with.
NICKY RYUICHI BAYANI
Administrative Manager
With the experience of working in Japan’s entertainment industry, such as musician management, board-game producer, project management in live event and web game development, he is now on the role of bridging Montreal and Japan studio to produce new games.